![]() LogHoudiniEngine: Error: Hapi failed: Any Help I can get with this would be great! I am giving a class on Houdini Engine/UE4 integration next week and want to get this ironed out before presenting the material! Thanks for the help! LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker LogSlate: Took 0.000785 seconds to synchronously load lazily loaded font './././Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) ![]() LogSlate: Window 'Houdini Engine Plugin Warning' being destroyed LogSlate: FSceneViewport::OnFocusLost() reason 2 LogHoudiniEngineEditor: PostSpawnActor HoudiniAssetActor_1, supplied Asset = 0x000001C1C84DD590 LogActorComponent: UnregisterComponent: (/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.squab_17_0.StaticMeshComponent_1) Not registered. LogHoudiniEngineEditor: PostSpawnActor HoudiniAssetActor_0, supplied Asset = 0x000001C1C84DD590 LogFactory: Factor圜reateFile: HoudiniAsset with HoudiniAssetFactory (0 0. LogSlate: Took 0.000823 seconds to synchronously load lazily loaded font './././Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) LogSlate: FSceneViewport::OnFocusLost() reason 0 LogCollectionManager: Fixed up redirectors for 0 collections in 0.000072 seconds (updated 0 objects) LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects) LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s I also notice that I'll occasionally get a “Hapi failed:” group of error when trying to add a digital asset: LogAssetRegistry: Asset discovery search completed in 9.9020 seconds LogHMD: Failed to initialize OpenVR with code 101 LogHoudiniEngine: Starting up the Houdini Engine API module failed: Generic Failure The asset will be loaded but may be incompatible. LogLinker: Warning: Asset '././Plugins/Runtime/HoudiniEngine/Content/houdini_bgeo_import.uasset' has been saved with empty engine version. LogLinker: Warning: Asset '././Plugins/Runtime/HoudiniEngine/Content/houdini_default_material.uasset' has been saved with empty engine version. LogLinker: Warning: Asset '././Plugins/Runtime/HoudiniEngine/Content/houdini_logo.uasset' has been saved with empty engine version. LogHoudiniEngine: Loaded libHAPIL.dll from custom path C:/Program Files/Side Effects Software/Houdini 17.0.352/bin LogHoudiniEngine: Starting the Houdini Engine module. LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance ![]() SourceControl: Source control is disabled I verified this by examining the Output Log: SourceControl: Source control is disabled Still Nothing I did notice that Houdini engine was not able to start during initial UE4 start-up.
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